Epic Games says Horde supports workflows it uses to develop Fortnite, Unreal Engine, and other projects, including remote execution for C++ compilation through UBA.
Epic Games says Horde supports workflows it uses to develop Fortnite, Unreal Engine, and other projects, including remote execution for C++ compilation through UBA.
Epic's documentation says Horde supports workflows used to develop Fortnite and Unreal Engine, and lists remote execution with Unreal Build Accelerator among its features.
Epic Developer CommunityScope: Epic Games' Fortnite and Unreal Engine development workflowsTool: HordeTool: Unreal Build AcceleratorOpen source ↗
Vendor productVery high confidence
Published 2026-06-17
Horde Unreal Build Accelerator and Remote Compilation Tutorial
Epic's Horde tutorial documents UnrealBuildTool using UBA to distribute compile actions across multiple connected Horde agents.
The tutorial says UBT can offload build tasks through UBA and Horde, spreading compilation across connected agents and transferring required files behind the scenes.
Epic Developer CommunityScope: Horde and UBA remote compilation for Unreal Engine projectsTool: HordeTool: Unreal Build AcceleratorOpen source ↗
Conference talkVery high confidence
Scheduled 2026-10-14
One Content-Addressed Store, Zero Full Clones: Backing Bazel's Cache and Remote Execution with Lore
A scheduled Epic Games talk describes a proof of concept backing Bazel remote caching and execution with the company's Lore content-addressed VCS.
The official abstract says the proof of concept backs Bazel's remote cache with Lore, an open-source VCS built at Epic Games for terabyte-scale, asset-heavy monorepos.
BazelCon 2026Scope: Remote caching and executionOpen source ↗